Windscape Activation Code [key Serial Number]
- luegandroskese
- Sep 13, 2019
- 8 min read
About This Game Hi, my name is Dennis and I am the creator of Windscape, a first-person exploration adventure. Instead of just letting you read a boring game description, please allow me to share my vision of the game I am creating. Hopefully you will like what I am working on.Ever since my childhood I was a huge fan of the Zelda series of games, Golden Axe Warrior, Secret of Mana and games in which let you explore a vivid world without time pressures and a too restrictive storyline. Over the past year and a half I’ve been working on my vision of a modern exploration adventure, combining it with my fondness for modern crafting and sandbox games. In Windscape you play as a young girl living on your parents’ farm, set in a lovely world made up of floating islands in the sky. As you discover the world you learn that something has gone terribly wrong - islands are breaking apart and falling from the sky! It’s up to you to discover the evil that is threatening the universe of Windscape.As you travel the world(s) you will gather valuable resources allowing you to craft a plethora of items such as weapons, shields, potions, magical spells and much more. Some items will be just for fun while others are a necessity for your survival. You will meet peaceful NPCs and vicious monsters both on the surface of each island as well as in the dungeons and lairs you uncover along your journey. While I want the islands to work in a non-linear manner, I have decided to make the dungeons more puzzle and combat driven - each with its own style and atmosphere. Windscape will feature tactical fights against larger bosses such as ghosts, ogres and dragons. Of course, there are many valuable items to loot too.What I don't want Windscape to be? A stats-driven RPG, a terraforming sandbox game or a first-person action game. This is why I am asking for your support. I’m building this game for the community and hopefully with the community. I feel your feedback is really needed to match my vision with the high standards you, the players, demand. Because of this I have chosen to go into Early Access, hoping to make great friends and build a community which shares my vision and aids me on my development quest…Key elements of WindscapeOne of my very first decisions was that I wanted the world to feel like a living and breathing environment. While I could have employed procedural world generation, as so many other games do these days, I have decided against this so I can flesh out the most beautiful corners of the world in detail. While this means that sadly there will be a point when “you have seen it all”, I still feel very comfortable with my decision as it allows me to put you right into the world we’re building, with places to remember and stories to tell. I already have the game’s universe mapped in my head but I also want the game to go where the community’s input takes it too. For the final game I am planning for at least four very different maps, and I’ll appreciate the support on choosing the most fitting ones. The game starts on a pastoral island with peaceful nature, a flourishing little village, a water mill and many more idyllic spots to discover. Over the next few months I am looking forward to revealing more scenery and gathering valuable feedback from the players to help me make the next big decisions. Why always a boy? I hope you will come to love Ida as much as she has grown on me during the game’s development. Sent out by her parents into the small neighborhood town to make a delivery, Ida is yet unaware that soon the fate of the world will be resting solely upon her shoulders…I have created a resource and crafting system which is intuitive to use but allows many things to be made. Basically you will find different crafting stations at key places all over the islands, each enabling you to build different things if you have gathered the resources needed. You can cook healthy or just yummy food, craft sweeping shields and weapons, mix mysterious ingredients to create powerful magic potions, melt iron and copper into new forms of metal and much, much more. I want the dungeons to be an enthralling deviation of the more open exploration and story driven game that takes place on the islands surface. The first big dungeon you will encounter is a copper mine infested with rat-like enemies. Here you will also encounter the first bigger boss monster - with a great reward waiting for you if you make it out alive. Some dungeons will be an incremental part of the story while many others and smaller caves are hidden in the world for you to just discover. I hope you like my ideas of Windscape. Together we can all create a game which lives up to the vision I have set forth. Thank you for your support! 7aa9394dea Title: WindscapeGenre: Action, Adventure, Indie, RPGDeveloper:Magic SandboxPublisher:HeadupRelease Date: 27 Mar, 2019 Windscape Activation Code [key Serial Number] windscape apartments banning ca. wordscapes wind 14. 4224 windscape way gainesville ga. windscribe vpn review. windscape download. winds cape breton. windscape park. 185 windscape drive covington ga. windscape game xbox one. wynscape wheaton. windscape review xbox. windscape switch walkthrough. 3708 windscape ave. windscape of naperville. windscape marketing. windscape app. 2220 windscape dr athens al. windscape controls. windscape kite festival. windscape cheats. windscape village banning. windscribe vpn download Well, I won this in a giveaway and I'd like to say a few things:Pro'sThis game is very good currently. It's new aswell.It has a very good AI and the features of this game are amazing.I like the way the creator/developer has used artistic kind of features to make this.Overall: great game :D get it! very good!. I recommend the game if ur a Skyrim Fan or an RPG fan. But I had a problem and its that it lags on medium settings when i have 80 fps. Thats all. Oh and you will get 60 minutes out of the game if u follow the quests only.. Sadly the game gets boring really fast..... The combatsystem is crap. You get aggro from everything. The bosses are hard to beat, since you need time to do a hard strike youdon'T get at all. But you can cheat if you go to the savestation shich heals you, so you can beat any boss + if you get a bow you can just shoot bosses from afar without getting aggro and it takes even less time than real battling. Most of the time you will spend running from one mission to the other without seeing new enemies just old ones in a different coat. You do not even need to craft much. right after the first mission I had the best weapon possible there and also a bow which dealt 10 dmg 4 more than the sword..... All in all fun to play, but not really balanced yet. This guy summed it up well.DO NOT PLAY THIS GAME. It's not even beta ready. The game just flat out sucks, the AI is all boring and you rarely see an enemy and all you have to do it is side step and hit it in a circle. There is no story. If you want a sub par walking sim, then this is up your alley. Not worth playing.Copied from: RainMakerI'd also like to add to the no story part, he's right. There's none. You're an errand boy the whole game, I haven't felt a sense of accomplishment the whole time I've played so far.But I do love the art style very much. That's all I can really give it.. Legit best game i have played in years, doesnt feel early acces and the music is great i highly reccomend this game to all!. This game is a lovley combination of Skyrim and The Legend of Zelda - The Windwaker. The gameplay is very nice and the crafting system is not to complex. I hope there will be more coming soon :3. This left me wanting more :D. I think you should be more windy. This guy summed it up well.DO NOT PLAY THIS GAME. It's not even beta ready. The game just flat out sucks, the AI is all boring and you rarely see an enemy and all you have to do it is side step and hit it in a circle. There is no story. If you want a sub par walking sim, then this is up your alley. Not worth playing.Copied from: RainMakerI'd also like to add to the no story part, he's right. There's none. You're an errand boy the whole game, I haven't felt a sense of accomplishment the whole time I've played so far.But I do love the art style very much. That's all I can really give it. Update - Version 3.2: #TGIF - And to keep you all entertained this weekend (and if you do not own a Switch and are enjoying the new Legend of Zelda), I have taken the liberty to release yet another bugfix update. Besides the fixes, I am happy to introduce 12 new achievements for all you hunters. Enjoy :). Update - Version 7.0: Continue your journey to Jivana island and its life spending magical tree. Destroy the machines that are draining the life out of your homeworld and defeat the evil that tries to overshadow everything and everyone you love.The Early Access of Windscape is nearly over. This will be the last big content update before the full release. I want to take this opportunity and thank everyone who bought and supported Windscape - you made this possible.Please keep the Feedback coming - this will enable me to deliver the best release version of Windscape possible.Log:-New explorable island Jivana.-New weapons and armor.-Bugfixes and balance changes on nearly every part of the game.. Update 3.0: Dear Windscape friends,I'm very happy to announce the next content update which features a whole new island to discover. Embark on a dangerous adventure deep inside the ruins of Maaki Desert where maze-like rooms, creepy enemies and many hidden secrets await. On top of that you are now able to craft your own armor and a few new weapons.The content update is now available - make sure your game is up-to-date before playing! If you'll find any bugs or have other feedback, please report them by pressing F8 ingame.Have much fun and please stay tuned for future updates,Dennis. Patch - Version 3.1: A big THANK YOU to everyone who sent me feedback reports or posted on the steam forums. This patch will squish most known bugs in version 3.0.-Fixed a bug in the english localization that closes the dialog immediately after a player tries to speak with the elder.-Fixed a bug that caused a pretty long delay after closing any menu.-Added collision detection to the Airship.-Rearranged some rocks that were floating a few meters above the ground.-The “end of this content update” message was fixed and shows up at the pyramid.-Fixed a problem on low end graphics cards where the Terrain was invisible (please send me an ingame Feedback if you still have this bug).-Fixed Guard Armin’s Dialogue.-Desaturated the grass color on Evergreen Island slightly.. Patch 7.1: Thanks for your Feedback. This Patch will fix most of the reported bugs from version 7 so far.-Fixed a bug where players were not able to get back on the Airship.-Masters Ice and Fire spells now display the correct damage values.-Fixed a bug where crafting a "masters firebolt" results in a "strong firebolt".-The stairs in Jivanas first camp are now more accessible.-Fixed a bug where the player was forced to a slow walking speed when holding down the "Jump" button after a jump.-The Icy-Blade weapon will now show the correct name in Ida´s inventory.-Ice effects will now disappear correctly.-Jivana Ghost will no longer randomly flee from the player.-Bandits on Evergreen-Island will no longer respawn immediately.-Players will now respawn at the correct savepoint after dying at the Kane-Bossfight.
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